The Infernal Saga of Blizzard’s Diablo video game series to date and what fans can expect from a future called Diablo IV are rich traditions of Diablo history, and it is likely to impact the upcoming Diablo IV game in many interesting ways. The Diablo-franchise-hack'n style of play hides a dark account of the suffering of brave heroes who destroy their bodies and minds in an attempt to save the world from the tragic Lord Diablo, and the phrase "Stay a moment and listen" from Deckard Cain, the protagonist of the series, may have to reconsider the Lord of horror just done.
The Diablo franchise was originally designed by Blizzard Studios as an upgrade to the adventurous RPG genre as adventurers descend into a deep dungeon full of procedurally established arcades, treasures and enemies. Diablo’s first magic was how to simplify the game and interface creation for new players, allowing them to vent by creating a character, quickly understanding the mouse-based control system, and quickly getting to defeat demonic forces while providing a challenging complex to game game familiar.
Diablo IV’s latest trailers, Tech Radar Details, paint a dark picture of the human world at the Sanctuary. The landscape is deserted, full of burned monuments and settlements scattered by desperate strangers who do not trust. Demons and wildlife attack, while the silly actions of a few cemetery attackers come to an end, bringing back to the world a new divine threat: Lilith of the Hate. How did Diablo get into this unfortunate situation? Stay a moment and listen.
Diablo I: The city of Tristram and its internal depths
In the background of Diablo, a group of three magicians defeated the Prime Evil and tied their essence to small crystal prisons called Soulstones, which were buried deep in the ground. Centuries later, the corrupt priest of the city of Tristram broke the Diablo stone, freeing the essence of the Lord of Terror to attract, ruin and destroy the above civilization. The Diablo plot revolves around three heroes - either a warrior, a traitor, or a wizard - descending into a strange, dark trough under Tristram to kill evil there. When Diablo is defeated, the hero tries to banish the great devil by dipping a broken soul stone on his forehead, an unpleasant idea that becomes part of the sequence trend.
Diablo II: Practicing the Dark Hiker
Diablo II's new hero - whether a barbarian, Amazon, Necromancer, Sorceress or Paladin - spends most of his epic in mysterious follow-up, calls Demons Dark Wanderer, who turns out to be Diablo I's hero, corrupt (somewhat unexpectedly) due to stuck demons. On their foreheads. With the help of the Archangel Tyrael, players set out across different countries to defeat Diablo and his inner brothers Mephisto and Baal. Ultimately, Diablo was banished to the Black Abyss, but the destruction of the remains called Worldstone weakens the boundaries between heaven, hell, and the sanctuary world.
Diablo III: The rise of Nepal
Twenty years after Diablo II, the forces of Hell have returned to bury to protect the world. The hero of Diablo III — a barbarian, a monk, a witch, a wizard, a crusader, a neo-romantic, or a demon hunter — must harness their Nepali heritage to overcome the angels of heaven, indifference to the plight of mankind, and prevent their Diablo plans from reviving themselves. Enough to overthrow the heavenly worlds themselves. However, the end of Diablo III shows that a ceasefire or even cooperation between angels and humans can be possible, and this is certainly opposed by the champion of terrorism.
Strange, but Diablo returns to the next one of Blizzard’s best-selling series: after all, it has the same name in the Diablo franchise program. However, the Diablo sequences made more demonic and angelic threats, so Diablo was just one evil battle for the fate of humanity.
Revealed in the trailer for the Diablo IV movie, Lilith may eventually steal Diablo’s thunder because of the freshness of her motives and goals. Diablo is frightening because he is a classic demonic lord who seeks to destroy humanity. In contrast, Lilith is the mother of Allen Nep Valin and humanity, respectively; It’s scary because it wants its “kids” to thrive and reach their full potential, no matter how scary this opportunity is. Players themselves will notice the amount of Lilith when Mr. Terror passes when he launches Diablo IV.